the story✶
A witch invites the player to a round of shell game and explains the rules. Rather than a coin, the player gets to pick the wager among three things people gamble on: money, love, or power, each represented by its own tarot card: the Ten of Pentacles, the Lovers, the Emperor, respectively. She shuffles three face-down cards; the player has to track and find their card. Guess wrong, and instead of the picked card, either the Devil or Death is turned over. The witch grants two more chances. But every wrong guess raises the stakes, and the cards she turns over don't get any kinder.